I was born in 1982 in Louisiana, raised in Southern California and currently residing in New York City. I spent most of my high school years surfing, making terrible music and taking things apart. In 2006 I earned a BA from San Francisco State University in Radio and Television Broadcasting. During my undergrad studies in the BECA (Broadcasting and Electronic Arts) program I discovered it was not just music and video that captured me, I was fascinated by technology and its creative applications. After college I spent two years in LA riding bikes, making videos with friends and working as a sound editor for a television studio and free-lance live sound engineer. I began to learn that there is much more to making music and audio than just knowing Pro Tools and mixers. So I decided it was time to return to school to improve my computer skills and to learn more about the nature of sound.

I began a Master's degree in Music Technology at NYU in the fall of 2008. I am currently in my second year of the program and plan to graduate in the fall of 2010. My current research is focused on spatial sound, digital signal processing and software development. My main motivation is to research and develop new spatial sound systems that recreate hyper realistic sound environments. This field is fascinating not only because of the entertainment applications for music, movies and games, but as well as its practical applications in telecommunications and virtual reality. I hope to continue to work in this field after I graduate and contribute to new technologies that effect the way people listen to audio.

When I'm not at school, I'm either mixing at the Highline Ballroom or pretending to be a multimedia artist. I also really enjoy riding bicycles, the great outdoors, researching bigfoot, spending time with my girlfriend and listening to my Deep Purple records.